Lothar accepts the following skulls, all except Mantouk's found in the Dead Nations: If you didn't bring any satisfactory skulls with you from Act 3, you will have to return to the underworld and find one. Lothar then demands that you find him a better skull. Once you have examined the tomb and found it empty, return to tell Lothar about this. ) Search Mantouk's body for his skull and a very interesting book. ![]() Of course you will still have to fight his Wererats after killing their leader. Or, buy the poisoned cheese from the merchant Giltspur in the Lower Ward and give it to Mantouk, who will immediately die. Tell him (politely) that you are on a q uest from Lothar. You should know from Act 3 that he also works for Many-As-One, the Cranium Rat collective. On your way through the Bones of the Night, you have to pass Mantouk the Wererat who is blocking your way over a bridge. If not, you will have to pass through the underground part of the Bones of the Night to the Weeping Stone Catacombs and proceed through either the Warrens of Thought or the Dead Nations to the Drowned Nations where you will find the entrance to the tomb. If you already did so in Act 3, tell him so for 30,000 XP. Before he will return Morte (if Morte was abducted) or tell you what you should do, Lothar wants you to visit the Empty Tomb in the Drowned Nations. Lothar is found in the Bones of the Night. You can then find her in the training chambers in the main hall of the Festhall. To get training from her, you need to convince her to return to training. Lady Thorncombe in the Public Sensorium in the Civic Festhall is a Mage trainer.Sebastion in the Lower Ward is a Mage trainer.He can then be found in the training chambers in the Civic Festhall. To get training from him you need to convince him to return to training. Eli Havelock in the Clerk's Ward is a Thief trainer.Byron tells you to speak to Lenny and tell him that Byron sent you. To get training from him, you have to ask Byron Pikit about thieves. Lenny in the Lower Ward is a Thief trainer.He can train you up to three proficiency points in all weapons however you have to convince him to train you first. Qui-Sai in the Civic Festhall is a Fighter trainer.He can train you up to the maximum five proficiency points in all weapons. Korur in the Lower Ward is a Fighter trainer.There are plenty of trainers in this act: You will still finish the act, and you will get a much more fulfilling game experience. However, I suggest that you explore the areas of this act fully and do as many side quests as possible. Please note: Below I describe how to finish Act 5 as fast as possible. This will take up by far the most part of this act. Your next big goal in the game is to find Ravel. When you have performed Lothar's quests, he will tell you that you are immortal because your mortality has been stripped from you by the night hag Ravel Puzzlewell. If Morte is not in your party, you will still have to speak to Lothar and perform his quests in order to learn what to do next. Lothar will agree to return Morte to you in return for a better skull and once you have done this, he will tell you what you should do next. You can find Lothar in the Bones of the Night (see the map of the Lower Ward). Ask around the ward to find out that Morte was abducted by a certain Lothar, Master of Bones. When you first arrive in the Lower Ward, if Morte is in your party at the time, he will be abducted by two Wererats. So try to act civilized, cutter, or this act could turn out to be very combat-oriented after all. You are in some of the better parts of Sigil, and if you kill or threaten people, you may end up in trouble with the Harmonium, Sigil's police. One other thing you should be aware of is that you are no longer in the slums. If you go from the Lower Ward to the Mortuary section of the Hive, which takes two moves, eight hours will pass in the game. If for example you leave the Lower Ward and go to Clerk's Ward, four hours will pass in Sigil. Please note that it takes four hours of game time to move between wards per move. When you leave one area to go to another, you are no longer taken directly to the next ward instead the World Map comes up so you can click on the area you want to travel to. One change in the gameplay is the way you move between different areas in Sigil. ![]() But don't worry, you will find other, and perhaps more satisfying, challenges. It is also the least combat-oriented part. It is the longest, most complicated, and least linear part of the game. Previous Act: Find the Place where Annah Found your Body |Īct 5 begins when you first enter the Lower Ward and ends when you leave Sigil. The Brothel of Slating Intellectual Lusts |
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